April 17, 2025Comments are off for this post.

How Discomfort Can Make Products Safer

Fear and discomfort are not design flaws, but they’re important part of the design process to make products safer for all. When something feels too hot, too sharp, or unstable, our bodies instinctively pull away. Designers can use this deep-rooted instinct to make objects safer, without needing to add labels or instructions. In fact good design communicates through touch, texture, and form.

Discomfort can guide us. A rough edge, a slippery surface, or an awkward grip might feel “wrong” to hold, but this is the point. These physical signals are powerful because we respond to them instantly, often without thinking. When discomfort is used carefully, it becomes a silent safety feature, helping us avoid harm through our senses. These kinds of details lower the learning barrier, making the design feel simple and honest in its form. They allow the user to approach the object intuitively, and even adapt it to their own way of using it. This kind of design doesn’t impose strict rules, it invites a natural, personal relationship.

Imagine a kitchen knife. You don’t need a warning to know which part not to touch. The handle is rounded, textured, often made to fit comfortably in the hand. The blade, by contrast, is cold, smooth, and thin. Even if you can't see, you could tell where to hold it. The object speaks through material and shape. That’s tactile design at its best: your hands learn the rules just by holding the object. 

Another example is the cast iron skillet. Some have bare metal handles that become dangerously hot. Instead of adding a label, many designs subtly change the shape of the handle or leave a hole at the end, implicitly becoming small signs that say: “Use with caution.” A user learns this not from reading, but from interacting with the object, sometimes even feeling a bit of discomfort as a reminder. 

This approach connects to ideas by designer Christopher Alexander, who believed that design is a process of problem-solving. In The Synthesis of Form, he explains that a successful object fits its context (its physical, social, and emotional environment) like a glove. When something feels off or unsafe, he calls it a “misfit.” A well-designed object removes these misfits until it feels natural and trustworthy.

Alexander also talks about breaking down complex problems into smaller parts. When designing for safety, that might mean looking at how people grip, lift, or interact with an object, what they touch first, what they avoid, where discomfort might help. The design process of creating a product does not come from aesthetic intent, but from an understanding how people feel, and how they move.

In the end, design isn't just about making things look good. It’s about creating objects that teach us how to use them, often without saying a word. A smart design uses our instincts, like our sense of touch, balance, and comfort, to guide us. Danger doesn’t have to be hidden or erased, but it just needs to be felt, for everyone’s safety.

April 7, 2025Comments are off for this post.

Gestures, Hands and the Language of Touch

two hands overlapping

Hands are more than just tools; they are storytellers, guides, and connectors. Through gestures, we express emotions, emphasize meaning, and communicate across cultures. A wave, a handshake, or a gentle touch on the shoulder can speak louder than words. But for blind individuals, hands do even more. They become their way of seeing, mapping out the world through touch, texture, and movement.

For those without sight, the fingertips act as eyes, tracing the edges of an object to understand its form, feeling the grain of a surface to recognize its texture, or running over Braille to absorb information. Every movement is an interaction with the world, a conversation between the hand and the object it encounters. A blind person reading Braille experiences words not as ink on paper, but as a physical landscape of raised dots, bringing meaning to life through touch.

Gestures are constantly evolving alongside society and technology. A clear example of this is how the gesture of holding a phone has changed across generations. While older people still mimic the shape of an early mobile phone, with a curved hand and extended pinky and thumb, younger generations hold an open palm flat to their ear, reflecting the smooth, screen-based experience of modern smartphones. This shift shows how our physical interactions adapt to new tools and ways of communicating.

But as gestures change, could our perception of touch evolve as well? Could we begin to see touch not just as an aid to vision, but as a deeper tool for exploration, understanding, and connection—just as blind individuals do?

For them, touch is not passive but active, and it is not just about feeling, but about knowing. The way a blind person runs their hand along a surface is not just to register texture but it is to interpret, to recognize, to orient themselves. It is a way of experiencing the world, engaging with it through a language built on sensation rather than sight. 

If we embraced touch with the same depth, could we develop a richer connection to the world around us? Could we learn to explore objects, spaces, and even emotions in a more physical, intimate way? In a time where so much of our experience is digital and distant, perhaps reconnecting with the sense of touch, by truly feeling the world around us, could bring us closer to a more profound way of experiencing reality.

Haptic Design & Sensory Wellbeing 

Studio Boey specializes in designing products and experiences that engage the sense of touch and extend beyond conventional perceptions. With a keen focus on empathy for evolving social issues, we utilize cognitive insights to identify opportunities for human-centred solutions inventively. Grounded in a deep understanding of human nature, our instinctive design innovation unpacks the normality of personal well-being, translating it into fresh experiences, products, and education.