Sensory Cooking was with a blind lifestyle coach at Oogcafe in Roermond in Netherlands last week
August 30, 2025 — Comments are off for this post.
June 18, 2025 — Comments are off for this post.
Design often begins with observation of simple, everyday objects. For me, it began with something ordinary like a bar of soap. A simple, biodegradable object we associate with cleanliness and routine.
But beyond function, I was fascinated by something else: how each time I used it, the soap changed, adapting to my grip. My touch subtly reshaped it, and in return, the object reshaped how I held it.
It’s a simple observation, but it can make you rethink how we approach our relation to ordinary objects.
This reciprocal transformation caught my attention. Holding a bar of soap is not like holding a tool with a fixed form, because the interaction evolves. The object and the user adapt to each other. Holding becomes a slow, iterative and haptic process.
What fascinates me is that the soap is both the object and the experience. It’s held and used simultaneously. It’s a form that disappears through use, like a candle giving light as it melts. In both cases, function, material, and time are fused.
This idea also became the foundation for a different kind of product: my haptic knife.

Most knives are designed around function, sharpness, precision and control. But I wondered: what if a knife could behave more like a bar of soap, of course not literally, but in the way it adapts and integrates with the user over time?
The challenge was to design a knife that, while remaining precise and sharp, also offered a sensory dialogue. A tool you want to hold, not just for its function, but for its feel. One where the handle isn’t just ergonomic in a technical sense, but responsive in a personal one. A form that doesn’t demand to be held a certain way, but that adapts to your behavior, as a bar soup.
This is where my design philosophy comes in, through simple yet fundamental foundations:
Over time the experience of holding a tool like the haptic knife begins to fit into your grip and into your actions, by becoming a part of your hand, following and adapting to its actions.
It’s all about familiarity of the action and the pleasurable nature of the act of holding and using it. And in the end, the design of tools that speak to your body first, creates a meeting place between the object and yourself in the most natural and pleasurable way.
Holding becomes something that is also functional to your actions, while inviting a deeper relation through shape and form.
The soap bar taught me that even the simplest object can reveal complex behaviors. By noticing the natural response of the soup bar to our holding, I designed from a change and dynamic perspective.
Whether it’s soap or a knife, good design makes you rethink our actions, by solving real, everyday problems. But this process is also about creating an ongoing interaction, where the object and the user shape each other through use.
May 30, 2025 — Comments are off for this post.
It’s easy to blur the lines between art and design. Both disciplines involve personal vision and creative thinking, but the core difference lies in why they are created and for whom.
Design is not simply art with a function but it’s a discipline rooted in solving problems, meeting real needs, and serving people. While it may carry traces of personal expression, its main goal is to work for someone else. Art is deeply personal. It exists to express a vision, provoke emotion, or spark a conversation. Artists create for themselves or for an abstract audience, often without concern for how the work is used in daily life.

Design, on the other hand, is both expressive and practical. A designer still brings personal insight and creativity, but always in dialogue with the user. The audience is real people, with real needs.
This balance is what makes design so powerful and challenging. Unlike art, which thrives on ambiguity, design must be tested, refined, and often compromised to make sure it’s useful, usable, and meaningful in a real-world context. Designing a product, a service or a space takes a lot of responsibility as well. Because if a designer often thrives to come up with authentic and innovative work, they are also responsible for how people are going to interact with it. A design needs to provide a clear function to the user, that’s why it is important to listen to people and understanding them. That means research, testing, feedback, and iteration. The final outcome may feel universal and “obvious,” but the simplicity of many design projects are usually the result of a complex, often messy, process of trial and error.
Design isn’t about decoration but has in its roots in its willingness to create an impact in everyday life by solving real problems. But of course, as artistic expressions also the best design solutions often emerge from a personal point of view, a unique angle on the world that allows the designer to see opportunities others might miss.
My own experience at Design Academy Eindhoven shaped how I view this balance. The program was highly conceptual, almost artistic in its approach. We were encouraged to think deeply, to research widely, and to question everything. I learned how important it is to ask why a product should exist, what role it plays, and how it relates to society. But in retrospect, the focus was heavily focused toward ideation and experimentation, with less emphasis on production realities, user testing, and market viability.
After graduation, I had to teach myself how to adapt my ideas to actual constraints: manufacturing processes, user expectations, legal protections, sustainability, and how the market works.

It’s not about finding which, between design and art, is superior but it is important how both parts operate and interrogate the world in a different way, and at the end of the day you just choose the version that speaks better to you. Moreover often design and art can melt together and the borders between these two disciplines become less noticeable. For me, the biggest lesson I’ve learned, as a designer, is that successful design combines personal perspective with practicality. You start from a point of curiosity or passion, but then you zoom out, to see if your idea resonates beyond yourself, while refining and testing. That’s what sets design apart from art. Creating experiences that others can use, value and love in their daily life.
May 22, 2025 — Comments are off for this post.

Objects and spaces speak and they carry a hidden silent language of meaning, a way of communicating intentions, instructions, even moods. Often, this language is subtle, almost invisible, yet it shapes our behavior in everyday life.
An example of this is the design of a fast-food restaurant: bright lighting, hard stools, and small tables aren’t just convenient and practical choices. They are carefully considered elements meant to encourage quick eating and fast turnover. The space doesn’t invite you to stay. On the other hand, a lounge café with soft seats, warm tones, and cozy atmosphere speaks differently. It tells you: slow down, stay, make yourself comfortable.
This hidden messaging isn’t limited to spaces. Everyday objects also instruct us, often without us realizing it. A flat metal plate on a door says push. A vertical bar says pull. The shape of a screwdriver handle invites rotation. The design of a bicycle pedal, with its wide flat surface, is made for pushing downward. A church pew’s straight back keeps you upright and alert. Keys have thin, flat surfaces made to be gripped and turned. Design choices are not random, but they guide action. This is what’s sometimes called a trigger of behavior.
These triggers can be physical, like shape and weight, or psychological, like color and texture. Colors too evoke in us sensations that sometimes we are not even aware. Red may signal urgency or danger. A narrow seat discourages long use. A soft armchair with curved edges welcomes you to stay. These choices are rarely aesthetic alone; they’re purposeful, crafted to influence how we respond.

Design can also encourage freedom, touch, and imagination. At Studio Boey, we have developed kitchen tools influenced by the concept of haptic design, inviting a more profound connection to our bodies and to our actions. Moreover, these tools don’t dictate how to hold or use them specifically. Their organic shapes and haptic feelings invite experimentation. You can stir, crush, scoop, there’s no single correct way. The design leaves space for play and personal interpretation and there is no correct way to use them.
Understanding how design shapes behavior, both through clear cues, colors, shapes and open invitations gives us a better insight of the world around us. It reminds us that spaces are not neutral, and objects are not silent, but they suggests a specific message and behavior.
By paying attention to these small signals, we can become more thoughtful on how design has a clear influence on us and about how we design for others.
May 15, 2025 — Comments are off for this post.

We often think design starts when we open a sketchbook or a design app. But actually, it begins way before that; sometimes when we’re just walking, daydreaming, or letting ideas quietly form in our minds. That early phase can feel incredibly free because anything seems possible.
But that freedom can also be tricky. It’s easy to fall in love with an idea before we’ve really asked if it’s something others might need or understand.
That’s when feedback becomes fundamental, not as a checklist or a judgment, but more like a conversation we begin, early on.
Before You Create
When something new starts taking shape in our heads, it can feel tempting to hold it close. But the sooner we start sharing, even just asking questions like “who is this for?” or “what problem might this help with?”, the more grounded that idea becomes.
Talking to people, especially the ones we imagine using our product, can bring us a lot of new insight. Sometimes, a casual comment shifts the whole direction of a project.
How do people interact with similar objects? What seems to frustrate them? Where do their hands hesitate, or what do they seem to avoid? Sometimes actions speak louder than any interview.
It’s not always about taking everything in literally, people often describe what they think they want, but their behavior says something different. That contrast is where some of the most insightful feedback hides.

While You’re Creating
As soon as something begins to take form, whether a sketch, a basic model, or just a rough test, it’s worth putting it in front of others. Not to show off, but to see what happens.
Let people play with it naturally. Where do they pause? What do they ignore? What delights them without being explained?
Sometimes people will say “it’s nice,” and that can feel good, but it doesn’t tell you much. A better way in might be: “Would you use this?” or “What feels off?” These moments aren’t about fixing everything instantly, but more about gathering small clues that help shape what comes next.
After You Launch
Once something is out in the world, it begins a life of its own. And the feedback continues, just in different ways.
What are people gravitating toward? What gets returned, ignored, or celebrated? Which reviews feel honest? What do they keep asking in the comments or emails?
And sometimes, there’s silence. That can feel uncomfortable, but it’s still information. Maybe something didn’t land. Maybe the message wasn’t clear. That quiet space can be a moment to pause, not panic.
Feedback doesn’t need to be formal. It shows up in behavior, in patterns, in repetition. And when we’re open to noticing it, without defensiveness, it brings us back to the people we’re creating for.
In fact for me, design isn’t something we do in isolation. It’s a shared space between imagination and reality, between ideas and daily life. Feedback doesn’t take away from creativity, and our idea, but it brings it closer to where it can make a difference.
May 8, 2025 — Comments are off for this post.

Cooking is something we all do. Across cultures and generations, it’s more than a way to nourish ourselves; it’s how we connect, share stories, and pass on knowledge. It’s a creative act, a ritual, a moment of joy or reflection. Yet for many, cooking can also feel like a chore. Why?
This can happen for all sorts of reasons: physical challenges, visual impairments, age, or just tools that don’t really work for the way we live and work in the kitchen.
That’s because many kitchen tools are designed with only one kind of user in mind: someone able-bodied, fast, and experienced. When you don’t match that profile, cooking can quickly turn from a simple task into a complicated obstacle.
But design has the power to change that. In recent years, more and more designers are creating kitchen tools that are intuitive, inclusive, and empowering. This has been made not by adding more tech, but by simplifying how things work. These low-tech, smart design solutions improve how people cook, and also make the kitchen a more inclusive space for everyone. Moreover, often these products end up being longer-lasting, more intuitive, and more sustainable too.
Here are three examples of kitchen tools that changed the way we interact with cooking by removing problems, with a low-tech perspective:

2. OXO Good Grips: Tools for All Hands
OXO’s kitchen tools were originally designed for someone with arthritis. That’s why their handles are soft, oversized, and easy to grip. What started as a solution for one person’s need became a universal design success: their peelers, can openers, and spatulas are now beloved by people of all ages and abilities. It’s proof that when we design for accessibility, everyone benefits.

3. Studio Boey: Design Through Touch
At Studio Boey, our kitchen tools are designed based on the needs of blind and visually impaired users, starting with the sense of touch:

None of these tools rely on complex technology. They’re not “smart” in the digital sense, but they are incredibly intelligent in how they think about real users. They’re built to make tasks easier, faster, and more enjoyable, while being intuitive, durable, and accessible.
These low-tech tools, designed with real users’ needs in mind, are what can truly revolutionize the kitchen experience and challenge the status quo in both how we think the kitchen and product design.
May 1, 2025 — Comments are off for this post.

We often don't realize how many of the everyday objects we use were originally designed for people with disabilities. Items like the straw or sunglasses, which now feel like ordinary parts of daily life, were once created to address specific physical needs. But over time, these solutions have proven to be useful not just for a select few, but for everyone. This shift reveals something really powerful: when design is born from a broader understanding of human ability and context, it often results in better, more inclusive tools for all kinds of people.
The straw, for example, wasn’t just invented to be convenient in certain situations. In fact, the bendable straw was originally designed to help patients in hospitals, particularly those who couldn’t sit up or had limited mobility. It was a small solution to a specific problem, but soon became a standard item in restaurants, cafes, and households around the world. Its usefulness wasn’t limited to a disability context, it simply made things easier, cleaner, and more enjoyable for a lot of people. The same goes for sunglasses. Most people think of them as fashion accessories or protection from sunlight, but tinted lenses were initially developed for people with light sensitivity, a symptom common in certain medical conditions. What started as a functional adaptation for a small group of users slowly transformed into a product embraced for style, comfort, and everyday practicality.
This process, where solutions designed for a minority become normalized and integrated into broader society, it’s an example of how focusing on function and context, rather than designing exclusively for a typical or "ideal" user, leads to smarter design.
This principle shows up again and again in technology and urban planning. Voice assistants like Siri and Alexa, for instance, were first envisioned as assistive tools for people with limited mobility or vision. Today, they’re used by millions for convenience, multitasking, or even just for fun. Subtitles, once intended for the deaf and hard-of-hearing, are now widely used by people watching videos silently on public transport, language learners, or anyone trying to follow along in a noisy environment. Even those small ramps at sidewalk corners, called curb cuts, were designed to make cities more accessible for wheelchair users. But they’re now essential for parents pushing strollers, travelers dragging suitcases, and delivery workers with carts.
All of this leads to a bigger idea: when we design for disability, we’re not limiting the user base but we’re expanding it. We’re creating objects and systems that are more thoughtful, more flexible, and more adaptable. Instead of assuming that the majority defines the standard, we begin to understand that human ability is a spectrum. People’s needs change over time, through injury, age, environment, or simply circumstance. By paying attention to these needs from the start, we create products that are both accessible and better for everyone.
Designing this way requires a mindset shift. It means moving away from categorizing people as either "able-bodied" or "disabled" and instead thinking about the range of situations people find themselves in. A design that supports someone with a permanent disability might also help someone dealing with a temporary injury, carrying a heavy bag, caring for a child, or navigating a stressful situation. When we start paying more attention to user context, we discover opportunities to make things more intuitive, more useful, and more human.
This way, inclusion is not as an afterthought, but as a source of innovation. It’s not about adding on features to accommodate “others”, but it’s about starting with those features and realizing they have value for all of us. Moreover, designing from the margins brings us closer to understanding the real complexity of everyday life, simplifying life for everyone.

This is exactly what we do at our studio. We design kitchen tools that are accessible for blind people but they are made to be used by everyone. By starting with accessibility as a foundation, we explore sensorial and haptic design solutions that improve the cooking experience for everyone. Our aim is to enrich how people interact with their kitchens, through touch, sound, and intuitive use, creating tools that are more engaging, more inclusive, and more human.
April 17, 2025 — Comments are off for this post.

Fear and discomfort are not design flaws, but they’re important part of the design process to make products safer for all. When something feels too hot, too sharp, or unstable, our bodies instinctively pull away. Designers can use this deep-rooted instinct to make objects safer, without needing to add labels or instructions. In fact good design communicates through touch, texture, and form.
Discomfort can guide us. A rough edge, a slippery surface, or an awkward grip might feel “wrong” to hold, but this is the point. These physical signals are powerful because we respond to them instantly, often without thinking. When discomfort is used carefully, it becomes a silent safety feature, helping us avoid harm through our senses. These kinds of details lower the learning barrier, making the design feel simple and honest in its form. They allow the user to approach the object intuitively, and even adapt it to their own way of using it. This kind of design doesn’t impose strict rules, it invites a natural, personal relationship.
Imagine a kitchen knife. You don’t need a warning to know which part not to touch. The handle is rounded, textured, often made to fit comfortably in the hand. The blade, by contrast, is cold, smooth, and thin. Even if you can't see, you could tell where to hold it. The object speaks through material and shape. That’s tactile design at its best: your hands learn the rules just by holding the object.

Another example is the cast iron skillet. Some have bare metal handles that become dangerously hot. Instead of adding a label, many designs subtly change the shape of the handle or leave a hole at the end, implicitly becoming small signs that say: “Use with caution.” A user learns this not from reading, but from interacting with the object, sometimes even feeling a bit of discomfort as a reminder.
This approach connects to ideas by designer Christopher Alexander, who believed that design is a process of problem-solving. In The Synthesis of Form, he explains that a successful object fits its context (its physical, social, and emotional environment) like a glove. When something feels off or unsafe, he calls it a “misfit.” A well-designed object removes these misfits until it feels natural and trustworthy.
Alexander also talks about breaking down complex problems into smaller parts. When designing for safety, that might mean looking at how people grip, lift, or interact with an object, what they touch first, what they avoid, where discomfort might help. The design process of creating a product does not come from aesthetic intent, but from an understanding how people feel, and how they move.
In the end, design isn't just about making things look good. It’s about creating objects that teach us how to use them, often without saying a word. A smart design uses our instincts, like our sense of touch, balance, and comfort, to guide us. Danger doesn’t have to be hidden or erased, but it just needs to be felt, for everyone’s safety.
April 7, 2025 — Comments are off for this post.

Hands are more than just tools; they are storytellers, guides, and connectors. Through gestures, we express emotions, emphasize meaning, and communicate across cultures. A wave, a handshake, or a gentle touch on the shoulder can speak louder than words. But for blind individuals, hands do even more. They become their way of seeing, mapping out the world through touch, texture, and movement.
For those without sight, the fingertips act as eyes, tracing the edges of an object to understand its form, feeling the grain of a surface to recognize its texture, or running over Braille to absorb information. Every movement is an interaction with the world, a conversation between the hand and the object it encounters. A blind person reading Braille experiences words not as ink on paper, but as a physical landscape of raised dots, bringing meaning to life through touch.
Gestures are constantly evolving alongside society and technology. A clear example of this is how the gesture of holding a phone has changed across generations. While older people still mimic the shape of an early mobile phone, with a curved hand and extended pinky and thumb, younger generations hold an open palm flat to their ear, reflecting the smooth, screen-based experience of modern smartphones. This shift shows how our physical interactions adapt to new tools and ways of communicating.
But as gestures change, could our perception of touch evolve as well? Could we begin to see touch not just as an aid to vision, but as a deeper tool for exploration, understanding, and connection—just as blind individuals do?
For them, touch is not passive but active, and it is not just about feeling, but about knowing. The way a blind person runs their hand along a surface is not just to register texture but it is to interpret, to recognize, to orient themselves. It is a way of experiencing the world, engaging with it through a language built on sensation rather than sight.
If we embraced touch with the same depth, could we develop a richer connection to the world around us? Could we learn to explore objects, spaces, and even emotions in a more physical, intimate way? In a time where so much of our experience is digital and distant, perhaps reconnecting with the sense of touch, by truly feeling the world around us, could bring us closer to a more profound way of experiencing reality.
March 28, 2025 — Comments are off for this post.

When designing for people with disabilities, it is crucial to work closely with them throughout the entire process. Without their direct input, there is a risk of creating products that not only fail to meet their needs but could also become additional obstacles in their daily lives. True inclusivity in design comes from understanding real experiences, challenges, and solutions directly from those who will use the product.
Unfortunately, most designs today are not created with accessibility in mind. We live in a society that remains largely ableist, where the needs of disabled people are often overlooked; not necessarily out of malice, but due to a lack of awareness, resources, or the will to prioritize inclusivity. As a result, many public spaces, products, and everyday tools are designed with only able-bodied individuals in mind, making it harder for disabled people to navigate the world with independence and ease.
At Studio Boey, we have become pioneers in transforming the practical needs of visually impaired people in the kitchen into well-designed, functional tools. Our goal is to create sensorial kitchen tools that work for everyone, while ensuring they are especially effective for visually impaired individuals. We believe that inclusive design should not be a niche category, as it has the potential to enrich the experience of all users. This dual-market approach is evident in how our products are received: at design week festivals, the mass market finds our tools fascinating because they bring the sense of touch to the center of the kitchen experience, while at disability fairs, our designs are recognized as essential solutions that genuinely improve daily life.

Last week, we had the privilege of participating in the disability equipment fair ZieZo-beurs in Utrecht, an experience that was both rewarding and eye-opening. Seeing firsthand how our products positively impact the daily lives of visually impaired individuals was incredibly gratifying. The positive response and purchases from visually impaired attendees were a milestone for us, proving that our designs truly have an important place in the market. Many users shared how our kitchen tools made cooking safer, more intuitive, and accessible. For example, our cutting board can be placed over the knees, making it ideal for wheelchair users, while its design ensures that blind users can locate all the food they’ve chopped without difficulty.
Being a designer can sometimes feel isolating. Much of our time is spent in the studio, refining ideas and perfecting prototypes. However, events like these bring us out of that bubble and allow us to engage directly with the people we design for. Their feedback, reactions, and personal stories are invaluable. They inspire us to continue innovating and refining our products to better serve their needs.

March 12, 2025 — Comments are off for this post.

Flatness has shaped the modern world, not just in design but in the way we build our cities, construct our roads, and define our landscapes. The pursuit of smooth, uniform surfaces has dominated urban planning, transportation, and even our perception of nature. While towering structures symbolize human ambition and achievement, the flattened world remains largely unnoticed, a silent foundation for movement and efficiency.
Since the seventeenth century, Western urban planning has been driven by an obsession with order and rationality. The chaotic, winding streets of medieval cities gave way to grid-like systems, expansive boulevards, and rigid spatial planning. Bernd Hüppauf argues that this shift, particularly in Europe, was not merely aesthetic but political: a way to eradicate the unpredictability of organic urban growth and impose an authoritative clarity on public space. Nowhere was this more aggressive than in the transformation of 19th-century Paris under Baron Haussmann. Narrow alleys and medieval quarters were erased, replaced by wide, straight avenues designed for visibility, speed, and control.
Modern transport technologies accelerated this trend. Roads, once diverse in shape and material, were gradually homogenized to accommodate wheeled transport. Smooth asphalt, engineered for speed and comfort, became the default. In this way, the flattening of the world became an invisible prerequisite for modern mobility.
Yet while we have worked tirelessly to flatten the world, it is elevation that commands our admiration. From ancient ziggurats to the skyscrapers of today, height has long been associated with divinity and power. The biblical Tower of Babel was an architectural manifestation of human hubris, an attempt to reach the heavens. In contrast, flatness remains uncelebrated. The ocean, the ultimate expression of flatness, exists as a paradox: a single, connected entity that covers the majority of the planet, yet one that appears vast and empty when perceived from its surface.

Flat landscapes, too, are often seen as monotonous, even oppressive. The endless plains of the American Midwest or the featureless steppes of Central Asia have historically been depicted as places of exile, isolation, or existential unease. Psychological studies suggest that exposure to flat, homogeneous environments can have negative effects on mental health, reinforcing a sense of disorientation and monotony. In contrast, mountains, irregular and sublime, have long inspired awe.

In Western philosophy, the mountain has been a symbol of the sublime: a force beyond human control, evoking both terror and admiration. Think of the Alps in Romantic painting or the philosophical reverence for rugged landscapes in the work of Edmund Burke. In Eastern traditions, however, mountains hold a different significance. In Chinese landscape painting, peaks rise not to intimidate but to harmonise with the surrounding world, embodying balance and spiritual ascent. The experience of elevation is not just about power but about connection, a reminder of our place within the cosmos.
The implications for design are profound. Architecture has frequently pursued flatness—evident in urban planning, standardised housing, and the seamless surfaces of modern interiors. Yet, as we reconsider the spaces we inhabit, an important question arises: What is lost in this relentless pursuit of smoothness?
Just as roads once had diverse forms before being streamlined for efficiency, our built environments could embrace richer experiential qualities grounded in their intended function. Whether leaving spaces intentionally blank, openly integrating natural elements, or creating bold contrasts, architects have opportunities to actively collaborate with nature, resulting in what can be called a more responsive “living machine.”
When scaled down to handheld objects, natural elements become subtler, visually less prominent but symbolically potent. Shapes referencing animals or abstract symbols can evoke imagination beyond functional necessity. Although vision usually dominates our decisions regarding materials and functions, holding an object introduces an additional dimension: tactile experience. Our hands naturally interact with objects in three dimensions, sensing texture, weight, and form simultaneously. This tactile interaction fundamentally aligns with human nature—especially pronounced in visually impaired individuals, whose heightened tactile sensitivity highlights human adaptability.
Le Corbusier famously remarked, “Chairs are architecture, sofas are bourgeois.” Designing small-scale products can indeed be as complex as constructing buildings. Can we thus achieve a similar level of architectural richness—multi-sensory and functional—at a handheld scale?
Hands inherently prefer three-dimensional sensory interactions. Flatness, while visually appealing, often neglects this tactile richness. Inspired by tactile perception, designer Boey challenges the prevailing “flatness mindset,” embracing a sensory-driven, three-dimensional design approach. Initially counterintuitive, Boey’s mission—to create aesthetically pleasing products specifically for visually impaired users—reveals a deeper truth: genuine usability and sensory delight transcend conventional definitions of beauty.

By crafting cooking tools guided primarily by the intuitive logic of the hands, Boey disrupts conventional, visually-dominated flat design, making cooking accessible, intuitive, and enjoyable, particularly for visually impaired users. In our next blog, we’ll further explore Boey’s thoughtful tactile decisions—choices that are both universally appealing and functionally effective.
Haptic Design: Expanding the Inclusivity Map
Humans can only fully understand a limited set of experiences—those we’ve encountered personally or through stories shared and repeated over time. Have you ever stopped to think about the parts of your own ‘map’ that are still unexplored? In video games, only the parts of the map you’ve dared to explore are illuminated. The rest of the map—full of potential—remains dark, unseen, and unknown.
Now, apply this idea to designing for differently-abled people. Imagine all the possibilities of inclusive design as unexplored parts of the map. To discover them, you need to venture into the unknown, learn, and grow. What could we discover if we engaged with others who experience the world differently? For me, this has meant actively speaking to people different from myself to understand their needs first-hand.
Instead of viewing disability as something that requires specialized solutions, I approach it differently. I ask: What can we learn from the strengths of those living with disabilities, and how can this benefit everyone?
Design often targets generalized groups, pursuing a vision of a healthy, enjoyable, and fulfilling lifestyle. However, the underlying logic is frequently about eliminating fear and danger—whether it’s fear of injury, discomfort, or inefficiency. When it comes to designing for disabilities, the approach shifts: it’s not just about compensating for what’s lost but embracing creative solutions to overcome challenges. This process often leads to powerful innovations that inspire broader design breakthroughs.
Take historical examples, such as the Eames Molded Plywood Lounge Chair, originally inspired by WWII leg splints, or the straw and even sunglasses, initially created to assist those with specific needs. Elevators, once considered tools of accessibility, have now become a seamless part of everday life. These designs, born from necessity, became universal innovations that enhanced convenience, safety, and comfort for all.
For instance, if someone happens to be unable to see, how can we design tools that remove the fear and uncertainty of cooking? How do we meet the core need for independence in preparing food safely? A knife or cutting board with tactile guidance provides intuitive feedback, reducing the risk of accidents and empowering users to cook with confidence. These tools, designed with precision and simplicity, are not only for individuals with disabilities but also for anyone seeking greater ease and control in the kitchen.
What’s essential is accessibility—not only in design but also in availability. These products should be reasonably priced and sold in ordinary department stores, ensuring they are part of everyone’s life, whether they are disabled or not. Accessibility isn’t a niche—it’s a fundamental principle of good design.
By rethinking disability in design, we unlock new ways of understanding human needs. It’s not about creating tools for a select group; it’s about creating solutions that elevate everyone’s experience, making life safer, easier, and more enjoyable for all.
Blind individuals navigate life with a mastery of their senses, revealing insights many of us overlook. Despite their challenges, they share the same desire to enjoy life and love as everyone else. They are experts in tactile perception, knowing good design through their hands—something we all rely on but rarely acknowledge.
During an interview, a blind user amazed me with her adaptations: measuring milk by feeling the level with her finger or organizing spices in jars of different shapes to identify them by touch. These simple adjustments reflect the power of intuitive, inclusive design.
Inclusive design starts with specific needs but then evolves into tools that benefit everyone. By making life easier and more connected to our senses, it transforms from remarkable to normal—better design for all.
What unexplored areas of your own "map" could lead to meaningful innovation and create a more inclusive world? Drop a comment below to share your thoughts!
Tactile Design & For All
Studio Boey is a design studio focused on tactile, inclusive everyday objects. Our work starts from touch—how hands move, how the body senses, and how people interact with objects beyond vision.
By designing from the perspective of blind and visually impaired users, we aim to create products that work naturally for everyone. Not as special solutions, but as shared tools that feel intuitive, calm, and human in daily life.